1. Initial design in CLO3D / Marvelous Designer

2. Garment retopology

2.1. Create file structure for the garment. - Garment main directory - Copy CLO export files to ‘init’ directory of the garment

2.2. Initial check. - Remove Namespaces - Real-word scale - Freeze transforms - Unlock Normals - Model pivots at ‘scene zero’ - Material names - Geometry health (non-manifolds mostly)

2.3. Replace the furniture with low-poly substitutes - Reasonable poly-count - 0-1 UV space - Dedicated materials by furniture type or a single material per garment (depends on requirements)

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2.4. Fuse points on the base fabric patterns of the garment - fuse only base - collars, pockets, piping, etc. leave as separated pieces

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2.5. Relax sharp areas

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2.6. Add thickness (not double-sided, only on the edges)

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