Export skinned garment from Maya to FBX. Location: ‘export’ folder in garment’s main directory
Import FBX to UE5 template project (provided by Amir). In the ‘Clothes’ directory create a dedicated folder for that particular garment.
Import options:
Material creation.
Double-click on the garment’s geometry icon to change the settings.
Delete default PhysicsAsset that was created on the import.
Add new garments to the UI
Double-click on Cloth UI object
Select Graph mode
Add mesh, material and icon to the respective slots
Save the project and pass the new UE asset folder to the developers.