1. Export skinned garment from Maya to FBX. Location: ‘export’ folder in garment’s main directory

  2. Import FBX to UE5 template project (provided by Amir). In the ‘Clothes’ directory create a dedicated folder for that particular garment.

    Import options:

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  3. Material creation.

  4. Double-click on the garment’s geometry icon to change the settings.

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  5. Delete default PhysicsAsset that was created on the import.

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  6. Add new garments to the UI

    Double-click on Cloth UI object

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    Select Graph mode

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    Add mesh, material and icon to the respective slots

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  7. Save the project and pass the new UE asset folder to the developers.

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